// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
#include <windows.h>

#include <stdlib.h>
#include <stdio.h>
#include <tchar.h>
#include <fcntl.h>
#include <io.h>
#include <share.h>

#include "unreal_sdk.h"
#include "unreal_mod.h"

#include <boost/random/mersenne_twister.hpp>
#include <boost/random/uniform_real.hpp>
#include <boost/random/variate_generator.hpp>
